Slice the shape into two equal halves with one straight line.
Math: by the Intermediate Value Theorem, every region has a 50/50 bisector in every direction — perfection is always reachable.
Cut in a random target ratio (5/95 … 50/50) shown up top each round.
Math: for any r ∈ (0, 1) and any direction there's a line producing that exact ratio — IVT applied to the moving half-plane.
Two cuts that cross inside the shape — four equal pieces.
Math: Courant–Robbins theorem — any planar region can be split into 4 equal pieces by two perpendicular lines. Proof rotates two area-bisectors by 90° and uses IVT.
Two cuts, but the second must stay in one half — three equal pieces.
Math: apply IVT twice — first find a 1/3–2/3 bisector, then halve the larger piece. Always achievable.
The cut's angle is fixed. Slide the line to find the 50/50 spot.
Math: for any direction there is exactly one line of that direction bisecting the area — uniqueness and existence both from IVT.
Place four points on the outline to form a square — the closer to a perfect square, the better.
Math: Toeplitz's Inscribed Square Problem (1911) — does every closed curve contain 4 points forming a square? Proven for polygons and smooth curves; for arbitrary Jordan curves it's still open after 110+ years.
Place three points on the outline to form an equilateral triangle.
Math: every Jordan curve contains inscribed equilateral triangles — proven by Nielsen & Wright (1990) and others. Unlike Toeplitz's square, the triangle case is fully settled.
Find the center of mass of the shape — tap anywhere to place your guess.
Math: the centroid doesn't have to lie inside the shape — for an annulus it sits at the empty center. Non-convex outlines and holes are where intuition breaks.
Slide a pole under the shape so it balances.
Math: only the horizontal offset between the pole and the centroid's X matters for tipping — it's an inverted pendulum whose torque is m·g·Δx.
Cut · Half
Cuts made: 0
Best cut: —
Average off by: —
Perfect cuts (<0.5%): 0
Rounds played: 0
Best score: —
Average score: —
Perfect (>96%): 0
Shapes played: 0
Best off by: —
Average off by: —
Perfect (≤5): 0
Pick how you want to play.
Same mechanics, new goals.